A little geography lesson…

Interested in learning more about the geography of The Hollow March and At Faith’s End? Like any bit of fantasy, it can sometimes seem like there’s a lot of names being tossed around therein, so it never hurts to provide a little point of reference for the undertaking. Here are some of the more important names to remember from around the world of Lecura:

A (*) next to a name indicates a capital city.

Those figures listed next to the provinces are the leading figures of those provinces.

Geography

Idasia; Anscharde*, and its provinces: (The Main Focus of the Novels, located on the continent Marindis.)

  1. Dexet—Duke Urtz
  2. Varstein—Count Palatine Veldhart (The Sheep) [As of At Faith’s End, Bishop Hargrove of Tennesburg]
  3. Karinth—Baron Yohan Wendoc
  4. Sorbia—Duke Burkhard Rusthöffen (Lord Steer)
  5. Baharia—Count Haisher Hendensleuce
  6. Thorinde—Count Corwick Ibin
  7. Usteroy—Count Palatine Walthere Cullick (The Lion); Fürlangen*
  8. Jaritz—Count Witold; and Verdan, with Lord Matair; Gölingen*
  9. Berundy—Count Palatine Diedrich Kurste
  10. Lucretsia—Baron Erim Pordill (The Black Goat)
  11. Momeny—Margrave Dustan Scheyer; Ungerührt Tor*
  12. Turgal—Count Herbst Irkaller
  13. Dornitz—Baron Milbard Bresche
  14. Fritensia—Count Palatine Hewlitt Mayse
  15. Brabeck—Baron Kraste Uschent
  16. Khetzen—Baron Othmann Joher
  17. Waibar—Baron Perstin Osich
  18. Wassein—Duke Turgitz
  19. Arlaine—Margrave Kasch Hiris
  20. Corvaden—Crown Land

Kingdom of Effise; Mankałd* (Located to the east of Idasia, sharing a border with its provinces of Arlaine and Momeny. It is presently in a state of war with Idasia.)

Kingdom of Surin (A chaotic, utterly decentralized nation to the east of the Idasian provinces of Jaritz and Baharia, beyond the River Jurree. Following a previous war with Idasia, a loose confederation of barons has seized control, with its king being little more than a figurehead)

Principalities of Ravonno; Turnina*; Palace of the Holy Seal (Located to the south of Idasia, separated from the Empire by a chain of mountains. It is the religious heartland of the Visaji faith, and dominated by four principalities united under the Patriarch of the Church.)

Frmr Kingdom of Narana (The westernmost nation of the Marindi continent. A broken nation now, reduced to a mere province of the invading Zutam Empire.)

Kingdom of Asantil; Calvijon* (Borders Idasia’s western provinces. A devout nation nevertheless viewed as responsible for the rise of the Farren heretics. Widely regarded at the last true check of Idasian power on the continent.)

Kingdom of Banur; Sayerne* (Located to the southeast of Idasia, this rugged land is an ally of Idasia, through marriage to the Imperial family and the Count Palatine Walthere Cullick.)

Dutchies and Baronies of Lorace (Once a collection of tribes, and now a collection of interlaced city-state-like baronies and dutchies, Lorace is located south of Asantil, along the sea. Regarded as vicious fighters, their independence is their own great issue.)

Grand Duchy of Walim (Often regarded as independent in name only, this erstwhile ally of Idasia sits on the Empire’s western border, serving as a sort of buffer state between it and Asantil.)

Island Nations of Karnush (Northwest of the continent lies the isles of Karnush–a smattering of atolls, sandbars, and large islands in their own right, regarded as some of the finest traders of the modern era. A fierce navy and savvy knowledge of the seas is their greatest shield.)

Confederacy of Forlia (Adjoining Banur in the east, this confederacy of states is a sort of half-effort in democracy, with an elected tyrant sitting over the citizens in question)

Holy Empire of Zutam (Zutam the Holy. Zutam the Mighty. Zutam the Terror. A continent and an Empire in its own right. Its origins lie in a continent south of these others’ landlocked existences–but since it crossed the sea and smashed Narana, its presence has become very real for all.)

Talimphate of Tajalik (The easternmost state known to most residents of the Marindi continent–a land of silks and spice, hard men and women, and a rugged landscape dotted at least as much by tribes as civilization–it is the subject of many tales among the Marindi nations, and few of them true. Its size is of some dispute, but its power and elegance is not.)

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